There are also the more tricky E-X-T-E-N-D bubbles to collect, which not only grant an extra life but can upgrade the unlockable powers that are granted after each successful boss fight (these occur every ten stages) and act as small, extra challenges on each level. You get to grips with the fundamentals of the game which boil down to ‘clear the screen of enemies and collect all fruit for bonus points’. The first handful of stages act as an in-game tutorial and feature a modernised version of the Bubble Bobble musical theme. It’s a mostly two-button affair that is the epitome of pick-up-and-play accessibility. You kill enemies by trapping them in the bubbles that the player characters fire out of their mouths and then remove them from play by popping said bubble either using your head or feet. If you have played a Bubble Bobble game before, you’ll know what to expect here a fast-paced arcade 2D platform game spread over 100 levels, each a single-stage that needs to be cleared of enemies in order to proceed.
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